Is Matt a grumpy miser that sticks his nose up about everything? Well, yes, maybe, but what does that have to do with narrative in games?
This time around, we go over what we like and dislike about narrative and the different ways developers choose to weave it into their game experiences. Stephen likes to whet his palette with a wide variety of different stuff, but is generally pretty drawn to games with strong narratives. Matt is particularly snarky and old-school, and just wants to play the damn game without being interrupted by cutscenes of cartoons whining about their problems. Is this really a generalization one can just apply everywhere? (Spoiler: no). Let’s explore the topic with our usual contemplative approach.
Here’s your rundown of game mentions and other such schmack from this week’s glorious audio:
- Cybershadow
- Into the Breach
- Lufia 2
- FTL
- Smash Brothers Melee
- Starcraft
- Civilization
- Procedural generation
- Linear media
- GTA series
- Jennifer Scheurle tweet about the desire to be witnessed
- Half Life
- Skyrim
- What Remains of Edith Finch
- Life is Strange series
- The Three Ninjas
- EVO
- Celeste
- The Metroid series, particularly Metroid Fusion
- Final Fantasy III and its abysmal remake
- Metal Gear Solid series
- Silent Hill series
- Stanger of Paradise: Final Fantasy Origin