
After having a few technical difficulties with the attempt at extra audio in last week’s Castlevania: Bloodlines focused episode, we couldn’t leave well enough alone. We’re back with another Castlevania bonanza. This time with that 1997 PS1 classic: Symphony of The Night. We appear to have the workflow a little more figured out this time around when it comes to patching in some tunes so sit back, relax, and allow yourself absorb our fond recollections of a classic game which remains a favourite for both of us.


Matt’s been a bit of a rascal this week. He’s been staying up late, and consuming spiritual opium. Tisk tisk, Matt. Tisk tisk.
While our podcast kicks off on a bit of an aside on Video Games in China, the meaty center of this week’s audiophile unfriendly episode of The Vagabond Gamecast zones in on the Sega Genesis classic: Castlevania: Bloodlines (aka バンパイアキラー for those of you who may be dripping with curiosity over what they called this title in Japan).
Having both just completed our very first playthroughs of the game this week, we do a bit of a bookclub-like discussion and compare notes on what we loved (Michiru Yamane) and didn’t love with this game. Things we wish had been different (insert the VRC6 sound chip here), mostly revolved around the differences between the Japanese and North American versions of the game. Steve found it to be largely a grind due to the finite number of continues in North America, while Matt found it to be underwhelming due to the lowered difficulty of the levels (since when are the Japanese releases easier?).
Take a gander yourself at some of those version differences, while you spend some time with us and Castlevania Bloodlines.




OK, hear me out here… I get that the ongoing title of this series has been “Sorted By Console”… but let’s face it… computers are pretty great too. In last week’s episode we waxed poetic about what it was like in the latter part of the millennium once we had access to the internet… but you know… even before the internet, computers were pretty great. And so in today’s episode, we’re going to visit the joys of that period in computational recreation – the period where we grew accustomed to DOS and mice that would inevitably clog up with hair. Some of our all-time favourites can be found deeper inside this written entry. Read More >
