I just finished another simple video tutorial (this time on the “Wedge” tool in Houdini) for Side Effects Software, and it’s been posted over on their site. Wedging is a pretty simple tool, and can be rather useful when a: you don’t know what parameters do, b: when you just want to test stuff out, c: when you want to simulate low-res particle sims with different jitter values and then merge them all together for a high-res sim that didn’t take the same amount of time as a high-res sim would normally have taken. I also noticed that I’d forgotten to add my previous tutorial here in my own tutorial section and so now both this one on wedging, and my previous workfile based example on using normal maps can now be found through permanent, easy-to-find links on my site as well.
