Quick look at Houdini 10 Pyro FX

It’s time to start looking at one of the most exciting new features of Houdini 10! In this video tutorial, we take a look at the Pyro FX workflow used to create high-quality Fire and Smoke. The Pyro tools were created with the artist in mind and make it easier than ever to get your effects out the door.

This tutorial uses one of the production-ready Pyro FX presets to get you started. You then learn how to navigate the network, cache out a low-res sim, up-res to get more detail, then use IPR and the VEX Pyro shader to complete your effect.

Houdini 10 goes Gold!

Whoo hoo! Well, Houdini 10 has come out of private beta and is now available as a gold release! We’re all pleased with it at Side Effects and looking forward to seeing it used on some kick ass productions!

There’s a crap load of new features in the software including: ability to slice up and distribute fluid simulations over a network of computers (aided by the inclusion of render farm software called HQueue), and the new Pyro FX tools. The pyro tools should make your life much easier. At least, it’ll make it easier if you are trying to blow stuff up with digital wizardry.

We’ve also got Interactive Photorealistic Rendering (IPR), which both raytracing and Physically Based Rendering (PBR), providing feedback whenever your scene changes. Oh. Also, you can now see in THREE DIMENSIONS. Yeah, try doing THAT withou… t… a… computer…. Well at any rate you can do it in your computer now too!

Anywhoo, I don’t want this to be a press release, but Houdini 10 is going to rock your face, so go over to the SESI site and see the demos yourself.

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I really don’t understand Korean at all, so I don’t even know if the title of my post is right thanks for the correction! I just wanted to thank Jae-Hwa, Jung for the opportunity to be interviewed on cafe.naver.com

I’ve finally decided rap is ok


Don’t watch if you, or the people around you are sensitive to cussing.