First Mobile Prototype: Pt. 1

There’s a reason I’ve been trying to learn programming recently, and that’s because I intend to actually do some programming. I’ve got several games in mind that I eventually want to do, and honestly hadn’t really considered that any of them would be mobile, however a couple of months ago I got a-talkin’ with a friend of mine and decided that we’d try to whip something up this summer. So we’ve got some basic ideas down on paper and now it’s time to start trying to get them down on platter. Hard disk drive platter, that is. Computers, yo.

I don’t know yet how I’ll go about getting anything onto an iPhone as we’ve discussed doing. I have no Apple products other than an itunes account. If anyone’s got any suggestions that don’t involve me buying any Apple products, feel free to let me know. In the meantime, I’ve at least now gone through the process of following the step-by-step instructions to get something to export from Unreal Engine onto my phone.

Screenshot_20160416-211917

The game seems to work, you can walk around, rotate the camera, jump. And while slow, I am able to get something to pass to my phone. So, I guess the next step is to actually get something custom to work. I’ll also need to figure out how to fix the back, and menu buttons on the interface. Presently, the only one of those three buttons that works, is the one that takes you to your home screen. That’s mildly unpleasant.

At least I’ve got a target to aim for for the graphics settings.

Screenshot_20160416-211750

Exciting times!

I’ll probably avoid getting too in-depth when discussing the goals/details of my upcoming prototype and try to limit blog posts to troubleshooting dev issues as opposed to marketing/promotion.

2 thoughts on “First Mobile Prototype: Pt. 1”

  1. B says:

    I’ve got a mac and could do some iOS builds for you Tuck. This series is really interesting, have been enjoying your reports

    1. Allegro says:

      Thanks dude! I’ll keep your offer in mind. For now I think I’ll just worry about getting something that works on Android. But maybe later in the summer I’ll need some help 🙂
      Luckily my buddy who’s co-making it with me has iOS devices so I’m not totally stranded on it, but it’s tough to do any quick tests without something in my possession.

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